Max 5 API Reference
t_jit_glchunk is a public structure to store one gl-command's-worth of data, in a format which can be passed easily to glDrawRangeElements, and matrixoutput. More...
#include <jit.gl.chunk.h>
Data Fields | |
t_symbol * | prim |
drawing primitive. "tri_strip", "tri", "quads", "quad_grid", etc. | |
t_jit_object * | m_vertex |
vertex matrix containing xyzst... data | |
t_symbol * | m_vertex_name |
vertex matrix name | |
t_jit_object * | m_index |
optional 1d matrix of vertex indices to use with drawing primitive | |
t_symbol * | m_index_name |
index matrix name | |
unsigned long | m_flags |
chunk flags to ignore texture, normal, color, or edge planes when drawing | |
void * | next_chunk |
pointer to next chunk for drawing a list of chunks together |
t_jit_glchunk is a public structure to store one gl-command's-worth of data, in a format which can be passed easily to glDrawRangeElements, and matrixoutput.
Definition at line 37 of file jitlib/jit-includes/jit.gl.chunk.h.